Teradome.

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I see no reason why any small business wouldn’t use Square to run their register at this point.

(Unless they didn’t trust their cashiers. Then they’ve got a bigger problem that what point-of-sale system to use.)

Mr. Tappy came from humble beginnings – in fact, he originally was made from plastic cut with a hacksaw and bent over a household toaster. This solution worked fine as a usability filming rig a few years back when “a phone was a phone” … but when touch screens and tablet devices arrived, a more flexible and stable solution was required.

The Vita’s argument is that playing videogames is an intrinsically complicated act, that a surplus of control is needed to achieve some kind of gaming fidelity. It’s rather convincing. Giving the device the subway test, I find not only my hands, but my whole body wrapped around the Vita as if it were a cello. Pressing one button twice, to bring a tiny golfer to swing her golf club, uncovers a healthy resilience like thick overgrown grass. I suddenly wonder why I had thought the iPhone’s inscrutable touchscreen to be enough. (For what?) That device’s single Home button, with the smarmy square-fitting-inside-a-circle, is unmasked as a vulgar necessity, Apple’s admission that apart from not doing unneeded things with buttons, we also deeply need to be able to press a button. The Apple grip, holding the device with one hand while scratching distractedly at its face with the thumb, stinks of bourgeois idleness. Meanwhile the Vita indulges me in the power of operations, its horizontal rectangle a formless antidote to the iPhone’s vertical monument to good form. On the screen is Super Stardust Delta, a game in which I jam the two joysticks into my thumbs to shoot glitter and sparks and whip out what is best described on a family site as a hot-pink flaming lasso. The drum & bass soundtrack clocks in at 170 beats per minute. I imagine my hair growing and sharpening into a golden mohawk worthy of Goku and Super Sonic. This is what the Vita does to you.

Goddamn. I find it hard to believe anyone is doing videogame journalism better than Kill Screen is doing right now.

I clicked Post

Path’s #1 objective should be making sure that the only stuff that gets added to paths are entirely human-generated from the app and not some cross post or application.

They do that, and there’ll always be a value and quality to content in their service that Facebook will never have; It’s the thing that makes me keep checking Path, and wanting to use it more.

Let the robots in and it’s game over.